Virtual reality (VR) is a growing technology which can create an immersive virtual environment for its users. The VR knowledge can be used in a variety of applications, by entertainment to training and ruse. It can also be utilized in education and training, exercise and wellness, medication and health-related, and in a store.

This article gives a review of VR as a technology and main use instances in which it is currently used. A wide range of papers was gathered using a number of common publication search engines/websites such as Google Scholar, MDPI, ResearchGate and PubMed, using combinations of keywords which includes “VR” or “virtual reality” with words including “education”, “training”, “simulation”, “games”, “immersive”, “non-immersive”, and “manufacturing”. The selected documents were carefully reviewed to provide a representative and up to date review of the state of VR and current software.

For example , VR can be used to offer people a first-hand experience of environments that would normally be unachievable to visit inside the real world, just like underwater or space. This really is particularly useful for educational functions, such as allowing for students to construct their own understanding by researching history from firsthand accounts of those who existed it.

VR can also be used to enable visitors to practice expertise that are difficult to safely replicate in the real life, such as traveling or flying a airplane. This can help reduce the risk of harm. It can also enable people to observe concerts that they can might be incapable to go to due to range, expense or other factors.